![]() If they simply can't reprogram it to have modern controls because it's too old or they're too lazy or whatever, then fine, sell the old game at old game prices. And letting your product stagnate like that demonstrates how little they care about it. But maintaining that 16 year old control scheme in the face of so much innovation since its release isn't being 'true to the original'. If they say crappy controls truly are part of the challenge, and that's their story and they're sticking to it, then fine. Games like Wonderful End of the World have shown that mouse-look is a perfectly acceptable control scheme, and Donut County even works with a touchscreen. Whatever your personal opinions may be, there is simply no denying the fact a sizable portion of people who love, or want to love, this game feel it would be better improved with better and more modernized controls. Imagine trying to pass off terribly designed hardware or software as 'part of the challenge'. Hell, even today the nintendo switch's joycons breakdown and people understandably get upset by it. Remember all of those old crappy consoles from the 70s and 80s, like the odyssey? Remember how they had those crappy analog knobs that were always breaking down and got all jittery or registered no movement at all? Imagine trying to tell somebody to get good with one of those. It's part of the challenge! You just have to git gud fggt! Originally posted by FredEffinChopin:If you completely disregard all industry standards, it's only mildly garbage and shouldn't take much longer than forever to get used to.īesides awful controls are what people dealt with 16 years ago and that's good enough for today. It has its own set of reflexes and habits that one needs to develop to start making runs through stages look really good. While the control scheme is intuitive, it takes time to get "good" at moving the katamari, which is still separate from completing strong stage runs. If you "hate" the normal controls it's because you're bad at it because you didn't take any time to get good at it. I think the sequel might have a mechanic where you can stop the ball and rise up to look around, but even that isn't necessary. ![]() ![]() ![]() Let go of expecting what other games have, as this isn't other games. It's how people played it for 15 or so years. The "simple" nonsense is complicating things for people more than anything else. Just play with a controller and use the regular configuration. You're always looking forward, and need to turn sharply if you want to look around. There is no "mouse look." The game doesn't have a separate camera control - both analogs were used for movement. ![]() Originally posted by □:I figured the PC version would be better because of mouse look, but apparently there is no mouse look. ![]()
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